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5th Corps tries to hold off AP Hill's division.
In the month of June, 1862, the Army of the Potomac was entrenched
outside Richmond and Robert E Lee took command of the Army of Northern
Virginia.
Gen Lee decided the best way to push McClellan away from Richmond was
to sieze the initiative. He ordered Gen. JEB Stuart to reconnoitre the
enemy's positions. Stuart reported that the 5th Corps, under the command
of Gen. Porter, was on the extreme right of the Union line.
Gen. Lee decided to attack it. He also brought the Corps of Gen. Jackson
from the valley.
The outcome of The Battle of Gaines's Mill was a tactical victory
for the Union but an enormous strategic victory for the South. Gen. McClellan
became convinced he was desperately outnumbered (where the reverse was
true) and ordered the evacuation of the Peninsular. Thus the first real
attempt to capture Richmond and end the civil war came to a close.
TIPS
The Battle of Gaines's Mill is a bit like the reverse of Antietam
(except with more forces). For the Confederate player to win he must crush
the Union troops. In order to do this attacking the Union's right with
Jackson presents the best opportunity. However, don't do it with brigades
alone. Make sure you bring up your batteries, concentrate on one Confederate
brigade, shoot holes in it, and then attack it.
Also, moving around the Union's right flank will stretch your opponent
thin. He must cover you. Then an opening in the line will appear somewhere.
Regards the trenches, these can be taken but be aware of the huge amount
of artillery there. It works better to step to the right and attack over
the crest line to the east of the trenches, and thus flank it. Sometimes
AP Hill can take a horrible amount of casualties attacking the trenches
directly.
Of course Longstreet attacking the Union's left helps this situation.
For the Union player, you have to keep a constant line of defence presented
to the Confederate player. Instantly moving McCall's division to your
extreme right is a good idea. Otherwise the Confederate player tends to
waltz down your right flank.
The best defence is to form Supported Line and pull back onto Turkey Hill.
Keeping your units in Battle Line can mean there is not enough room for
them to deploy, and they will keep tripping over each other. Plus only
one rank is not deep enough to hold off any charges.
This, of course, means giving up the trenches at an appropriate time.
It is far better to withdraw from them than be slaughtered there, because
eventually the Confederates will get around your flanks. As to when to
pull out, that is the tricky part.
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