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The Confederate steamroller gets underway.
The Battle of Corinth was the South's attempt to retake western
Tennessee after the loss at Shiloh.
The importance of Corinth was its junction of the Moblie-Ohio and the
Memphis-Charleston railways. Recapturing Corinth would also enable Van
Dorn to link up with Gen. Bragg's army in Tennessee.
The town had some trenchworks previously constructed by the Confederates,
who vacated Corinth after Shiloh. There were not enough Northern troops
to occupy them. However, they did provide some protection. After the Confederates
had managed to maneuver their way around the trenches, the race was on
for the town.
The next day, on the 4th, the Confederates assaults were uncoordinated,
and the Unioni batteries in the town inflicted enormous casuatlies. At
2.00 pm on the 4th the Confederates retreated and The Battle of Corinth
was over. At the end the rebs had 4,500 casaulties to the Union's 2,300.
TIPS
The North cannot really afford to stay around and fight the South
in the trenches. There are just not enough troops to form a good defensive
line. Plus your troops are not concentrated. You have to give ground,
perhaps withdrawing completely, to give your troops on the western edge
a chance to move up and join with the rest of your army.
It's also a good idea to try to lay an ambush for the Confederates. Let
them come on somewhere only to find they have troops to their front and
sides, perhaps even their rear. Use the terrain to your advantage to hide
your troops.
The South. Well, they have to press ahead, try to contact the North and
start destroying brigades before they can move back and form a stronger
defensive line.
In this battle you only get the first day (day 2 is coming). So player's
don't have to be concerned about keeping their men for fighting in the
morning.
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