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Fighting around the famous Dunker Church gets hotter.
Battle of Antietam.
At the Second battle of Bull Run the Confederate Army of Northern Virginia
inflicted a severe defeat on the Union army. Gen Lee decided to follow
this up with an invasion of Maryland.
The Union army meanwhile had Gen. McClellan placed at its head by Lincoln,
and it was now called the Army of the Potomac.
After Lee had captured Harper's Ferry, the two armies met either side
of Antietam Creek, near Sharpsburg. The stage was set for the Battle
of Antietam.
This was due to the infamous losing of his battle plans with "three
cigars" which ended up in McClellan's hands. Howevere, he proved
too cautious to make use of the information. Gen Lee had also decided
to leave Maryland, but wanted to leave with another battlefield victory.
The Battle of Antietam was to be the bloodiest of the civil war.
Even though the Union outnumbered the Confederates three to one, they
were unable to gain the upper hand. This was due to McCellan committing
his forces piecemeal, and also because the Confederates had chosen some
very strong defensive ground. Many were to die that day at the famous
"sunken road" of Antietam.
The next day Gen. Lee withdrew in good order across the Potomac. The battle
was indecisive for both sides and was a proving ground for the battles
yet to come.
TIPS
This is one of the trickiest battles for Line of Muskets, mainly because
the South is so grossly outnumbered in terms of men. However, the South
actually has a slight advantage in artillery in the early stages of the
battle. This is the key to Confederate victory.
Start the battle off by concentrating your fire on the Union batteries.
If you can reduce them it will help you later.
With your troops along the trench line in front of Dunker Church wood,
it is better to pull then back into the woods so the Union artillery cannot
see them. Then you wait.
Also put your artillery in support of your infantry. When the Union come
through the woods you should be able to open up on them with canister,
and start hurting them.
At Burnside Bridge a common mistake is to sit right up against the river.
This allows the Union player to shoot holes in you, and then come across
when you are dead. Sit three hexes back. When the Union player sends his
brigades across in march column, then counter-attack. This works well.
At the Sunken Road, be prepared to withdraw back to the Stone Wall. Let
the Union come across the Sunken Road and then have many batteries shoot
at him.
The biggest mistake for the Union player is to get impatient and send
in your Corps one at a time (this is what McClellan did historically and
lost him a great opportunity to destroy the Army of Northern Virginia).
Wait a bit. Soften up the defenders with your artillery. Get your Corps
together, and then attack. Make sure you take some artillery with you
as you go.
And don't forget Snavely Ford. You can cross it in one hex wide formation.
For example, a unit in Supported Line that occupies only one hex. This
is a lot less painful than going across Burnside Bridge in March Column.
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